Flash Sound Redesign
Redesigning the sound mechanism in Flash to accomodate the user's mental model
Problem
Currently in Adobe Flash, sound is manipulated either with ActionScript or in part through the Graphical User Interface(GUI). ActionScript treats sound as a programming object
and allows for precise control. Using the GUI, the developer
has fewer options. In addition, the model for sound through the GUI is confusing for those developers who depend on this implementation option. This is because at present, a sound cannot be added to a symbol instance through the GUI.
Concept
The soundtrack model already exists within Flash. A developer can add a sound to the stage or the timeline through the GUI. We support a model for sound effects through two feature additions.
The first is in the properties panel where developers will find a drop down menu for sound. Upon choosing a sound, a contextual drop down menu appears that allows for selection of trigger events. The second implementation is the addition of an “Add Sound Effects” option in the right click menu of an instance. We refined the interface shown here through a round of paper prototype tests with intermediate Flash users.
Process
Worked in a team of three to re-design the sound mechanism in Flash. Inputs were taken from novice users and Flash online user forums, paper-prototypes were prepared and usability-tested. Later, a flash mock-up and a specification were prepared.
Team
Chris Ory, Jesse Beach, Vamsi Gadey
Duration
2 weeks (Feb 06)
